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MapleStory Classic builds

Find Maple Classic builds for all ten second jobs and four branch foundations, with AP/SP plans, gear and early-to-mid training routes.

14 builds Source snapshot: 23 Oct · build review: 28 Oct 2026

Warrior · Lv. 10–30

Warrior

Close the distance. Spend on the attack pattern your map actually rewards.

7 min readView build
Magician · Lv. 10–30

Magician

A strong spell is only useful if you can afford the next cast.

7 min readView build
Bowman · Lv. 10–30

Bowman

Make room for the shot. Positioning is part of your build.

7 min readView build
Thief · Lv. 10–30

Thief

Choose a weapon lane early. Keep your first build affordable.

8 min readView build
Magician · Lv. 30+

Cleric

Keep the party standing, and make every healing cast count.

7 min readView build
Magician · Lv. 30+

Ice / Lightning

Control a single threat, or turn a good grouping into faster clears.

7 min readView build
Warrior · Lv. 30–70

Fighter

Groups and party attack support. Straightforward loop; contact positioning.

6 min readView build
Warrior · Lv. 30–70

Page

Control-oriented melee. Target selection and debuff timing.

6 min readView build
Warrior · Lv. 30–70

Spearman

Steady close-range sustain. Range and recovery management.

6 min readView build
Magician · Lv. 30–70

Fire/Poison Wizard

Group poison with a fire option. Damage timing and resistance.

6 min readView build
Bowman · Lv. 30–70

Hunter

Ranged groups with control. Firing lanes and close-range pressure.

6 min readView build
Bowman · Lv. 30–70

Crossbowman

Group damage with weapon commitment. Lanes and spacing without Hunter’s stun.

6 min readView build
Thief · Lv. 30–70

Assassin

Single-target uptime. Spacing, movement and resupply.

6 min readView build
Thief · Lv. 30–70

Bandit

Single-target concentration. Close-range uptime; limited groups.

6 min readView build

Start with the routine you enjoy

BranchYour early routineWatch the costFirst-job town
WarriorCompact melee routesContact damage and travelPerion
MagicianSpells and recovery planningMP consumed per killEllinia
BowmanClear firing lanesAmmunition and repositioningHenesys
ThiefClaw range or dagger contactWeapon-path investmentKerning City

Choose for the launch content you can play. There is no universal best build here; each guide explains the decision behind the next point.

Understand AP & SP first

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